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efl_ui_i18n: move language property from the interface to edje
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Authored by bu5hm4n on Jan 22 2019, 8:18 AM.



It appears that language setting should not be per widget / object on
the screen, this would require every single to store a language string.
Even though it would be cool to have language per widget, it does not
make much sense, since a UI in general has one language, if you want to
have a specific language on a object, then you can set the language
directly. This now keeps the language property on the edje canvas, which
does not force it to each and every object.

ref T7652

Depends on D7720

Diff Detail

rEFL core/efl
Lint OK
No Unit Test Coverage
Build Status
Buildable 9028
bu5hm4n created this revision.Jan 22 2019, 8:18 AM

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bu5hm4n updated this revision to Diff 18725.Jan 23 2019, 6:50 AM
bu5hm4n edited the summary of this revision. (Show Details)


bu5hm4n planned changes to this revision.Jan 23 2019, 6:53 AM