The layer can have both a mask node and a matte node.
In this case, one of them may be missing because it uses one mask_set api.
If there is a matte, the mask is to be child of the matte.
please consider code consistency.
_construct_masks(Efl_Canvas_Vg_Container *mtarget, LOTMask *masks, unsigned int mask_cnt; int depth);
how about this pmask -> mtarget?
has_mask_layer -> mlayer (mask_layer)
No problem. i wiil make patch soon.