have you guys noticed how bad framerate is? i see it on everything from intel to rpi to xu3/4 to nouveau. we basically manage 30fps... sometimes less. on weston we're like 10fps.
something is seriously wrong somewhere. it's not a lack of cpu or other resources as i see it on high powered gpu's too. it's some event/timing/animator thing... we should be pulling 60fps. my favorite test is:
ELM_ACCEL=gl elementary_test -to animation
that should do 60fps. everywhere. at least in e with partial rendering which i know we do it should be... we can move a window around at 60hz without breaking a sweat on the xu3 ... or on nouveau or intel, but a client rendering just doesn't get even close. it generally is about half that and sometimes pulls up to 60fps for short periods, then back down.