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Refactor egl init code
Open, TODOPublic


Our EGL code can probably be nearly the same in all engines, so it should probably be refactored into a common implementation. Currently bugs are being found independently and fixed in one engine at a time.

See D7022 and T7350

ManMower created this task.Sep 11 2018, 9:24 AM
zmike edited projects, added Restricted Project, efl: rendering; removed efl.Jan 14 2019, 11:18 AM
zmike triaged this task as TODO priority.Jan 14 2019, 11:20 AM