- User Since
- Feb 15 2013, 1:48 AM (300 w, 1 d)
Thu, Nov 15
@MAH69K I have updated the above branch (rebased on master), so it is now available for testing. You need to pass --enable-elogind as an option when building
There is also a Phab task already opened for this: https://phab.enlightenment.org/T7272
@MAH69K hello. Yes, current EFL and Enlightenment from git will not work without systemd. There is no support for ELogind yet ... but i have a branch which adds support for it. The branch is here: https://git.enlightenment.org/core/efl.git/log/?h=devs/devilhorns/elput. I need to rebase it against current git (which I will do today). When it is updated, I will post back here and if you would like to test the branch, please let me know your results.
Wed, Nov 14
IIRC, main e.cfg stores mime associations. Likely, the problem is that a generic mime type was set for Geany, causing Everything to be opened by it. Agree what that the interface could be improved.
Cache2 has been removed. Unmaintained and not functional at the time.
Tue, Nov 13
Thu, Nov 8
Tue, Oct 30
Wed, Oct 24
Agreed, which is why I'd be curious where it's getting called from ... smells like a hotpath that could likely be optimized to (at the least) reduce calls to that function
@ManMower does this happen every render cycle ?? I'm curious where & (more importantly) Why eina_array_step_set is constantly being called....
Tue, Oct 23
Oct 17 2018
Oct 16 2018
Oct 15 2018
Oct 2 2018
Oh wait, nvm. I see the values now in the backtrace
Can you add a trap here and see what clip->cur->geometry is ??
Oct 1 2018
This looks ok to me ... but I don't know a lot about the native surface stuff
Sep 28 2018
Sep 27 2018
@DaveMDS Ok, good to know :) It was just a thought
Sep 26 2018
@ManMower could this be related to your recent animator changes ?
Sep 25 2018
Sep 24 2018
Actually should be the opposite ... CSD should always have frame object...Server side I think is the one that does not have frame_obj...As CSD (client side decoration) is what happens when run under Weston, etc
Looks good to me. I will wait for another reviewer to agree before pushing tho
Sep 21 2018
Sep 19 2018
Sep 18 2018
Sep 12 2018
Very strange that a commit from 2 years ago has a side effect that we've never seen until now....
Ahh ok, then this would be safe to push. I wasn't sure if it was compile-time or runtime, that's why I was asking
is NEED_RUN_IN_TREE set at compile time or runtime ?
Sep 11 2018
That sounds like a good idea. I'll go ahead and land this .. in the meantime, maybe a TODO ticket for the egl refactor ??
Makes sense. How did this go soo long without being detected ? :( My guess is other gl engines are doing the same.... Wondering if we should land this patch ? or wait for other engines to be fixed ??
Sep 10 2018
Ah ok, well that makes some sense then
Are we planning on having more than one module for ecore_wl2 ?? If not, then I don't see the point of this ... If we Are planning on more than one module, then ok
Sep 8 2018
Sep 6 2018
@bu5hm4n Patch updated. Needs review again
Update patch according to reviewed comments
Aug 31 2018
Aug 30 2018
Sure, I can change the patch to do that
Aug 29 2018
Git phab failed proposing some of these patches, reattempting