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- May 8 2014, 7:56 PM (456 w, 1 d)
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oops, I changed the title and summary again.
I also tested on X, and you can test with this patch https://phab.enlightenment.org/D12220.
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This patch will be replaced with D11979
clean up the codes
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Jun 15 2020
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Jun 9 2020
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change the API name
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May 28 2020
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Add checking return value for getting next frame
May 27 2020
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May 25 2020
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This is tested by my environments and removed the duplicated register cases.
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May 21 2020
May 19 2020
for DnD-4(1): I think the event enter and left in _motion_cb, the event enter and left in _enter_state_change_cb are different. the events in motion_cb are triggered by motion.
but the events in _enter_state_change_cb are triggered by wayland enter and left events.
I have a doubt to serve same events about both cases.
for DnD-4(2): when the drag object moved to the target object and the drag is finished, the target->currently_inside flag should be false. but _enter_state_changed_cb dose not change the target->currently_inside flag to false when drag is done.
hello, @bu5hm4n
for CnP-2 (new case)
I have a question about elm_cnp_loss_callback_set() function.
I think the loss_callback behavior is changed compared to before.
hello, @bu5hm4n
for CnP-1
The serial is updated by only input codes, so when we try to copy and paste using button(the serial is updated and copy and paste work well)
ex)
src/lib/ecore_wl2/ecore_wl2_input.c:697: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:721: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:768: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:942: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:969: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:1062: input->display->serial = serial;
src/lib/ecore_wl2/ecore_wl2_input.c:1241: input->display->serial = serial;
May 18 2020
hello, @bu5hm4n
for Dnd-4
before EFL_UI_DND_EVENT_DROP_ENTERED and EFL_UI_DND_EVENT_DROP_LEFT event are triggered by only motion events.
but the events in _enter_state_change_cb() will emit additional event to the application.
hello, @bu5hm4n
for DnD-1: drop event register twice is not reproduced with the patch in my environment.
I have question about _enter_state_change_cb(), I think in _motion_cb() we emit EFL_UI_DND_EVENT_DROP_LEFT, EFL_UI_DND_EVENT_DROP_ENTER already.
should we emit the event in _enter_state_change_cb()?
(before the drag enter and leave event are triggered by the drag object moves)
I think this seems to be bug, there is a case that drop_target is added twice.
how about remove _drop_event_register() in elm_drop_target_add()?
Case: DnD-1
I think the drop left and drop entered event order are important.
@ bu5hm4n
I created the patch for resolving DnD-2 problem.
please review this :)
https://phab.enlightenment.org/D11846
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