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- Mar 18 2016, 4:39 AM (201 w, 3 d)
I made that move autoplay and looping to Efl.Player and implements in Efl.Ui.Vg_animation.
Thank you for review.
Thu, Jan 23
@segfaultxavi thanks docs:)
Wed, Jan 22
Tue, Jan 21
Sun, Jan 19
Thu, Jan 16
Do we have any plans to move and implement autoplay and looping to Efl.Player?
Is there anything else I need to change in Efl.Ui.Vg_Animation before merging D10870?
this point is already resolved
Wed, Jan 15
Fix my mistake
Tue, Jan 14
Thank you for your work.
Mon, Jan 13
Could you check the events in test_ui_efl_vg_animation.c and test_efl_gfx_vg_value_provider.c?
elm_animation_view_add is not declared as a legacy class that implements the Efl.Ui.Legacy interface.
As a result, the merge of this patch can cause problems with elm_animation_view behavior.
Fri, Jan 10
Thu, Jan 9
- change ck function for double value.
- add handle case of json loader not enabled.
We can move the event to the Efl.Player as you say. But for this efl_canvas_video(emotion), elm_image and elm_image_zoomable must also be modified.
Do you want to implement this work in this task?
Wed, Jan 8
I made testcases(D11022) related to this. and I have to update it.
I had a small problem with my development environment. So I couldn't update tc patch.
anyway I will update and confirm it as soon as possible.
Mon, Jan 6
Sun, Jan 5
Wed, Jan 1
Mon, Dec 30
I think it's better to replace iterator with eina_list. But I don't think this is bad either.
Sun, Dec 29
- implement Efl.Playable.playable.get and Efl.Playable.seekable.get
Dec 26 2019
Dec 23 2019
Please check the comments you reviewed.
looks good to me
@zmike thank you for review
I have updated the code.
update commit message
Fix dependent patch number
fix typo in elementary test
Dec 22 2019
fix typo. thanks @segfaultxavi
@bu5hm4n You are right. This code is weird.
The frame_duration was already used in progress_get and I referenced it.
Dec 20 2019
I will update it when some patches are complete.
I have made a patch that renames Efl.Ui.Animation_View to Efl.Ui.Vg_Animation. D10939
And I'll also implement Efl.Playable
Fix typo. @segfaultxavi Thanks :)
Dec 19 2019
-backward -> backwards
-pause -> paused
-stop -> stopped
-modify elm_animation_view_state_get function.
remove empty space
clean up patch
Fix to patch
inter_progress must use progress that does not apply the previous inter_progress.
Dec 18 2019