Published on Oct 17 2014, 9:16 AM by tasn
We recently concluded the third Enlightenment Developers Day. It took place on Sunday at the Radisson in Dusseldorf, and was followed by an evening event at the Stammhaus Schumacher brewery.
We would like to thank Samsung for sponsoring the event, all the speakers for the work they put in, and of course, all of the attendees for coming.
Published on Aug 24 2014, 6:54 AM by raster
So I have released the first version of Rage. Version 0.1.0
Published on Aug 15 2014, 10:34 PM by raster
It has been a while since I posted anything about E or EFL. I have been neglectful and it's time to change that. I want to do a quick intro on something really cool and new in EFL. It's part of a long-term move towards EFL 2.0. And that something is... Eo.
Published on May 11 2014, 11:11 AM by zmike
The last migration guide (E17 -> E18) was posted too close to the E18 release, so this time I'm getting it out a few years in advance.
Published on Jan 12 2014, 11:15 PM by raster
According to Coverity we hit a major milestone today. Elementary now has a defect rate of ZERO. 0. NADA. That's something to be proud of. We still have to improve EFL and Enlightenment (EFL is at 0.52 and Enlightenment at 0.66). The average for "good quality commercial code" is 1.0, so we're doing well either way, but we can do better. Take Elementary as a lead.
Published on Aug 21 2013, 3:59 AM by raster
Given the mainstream can't figure out what to use (XML, JSON... what's next?), Eet manages to lead hands-down when compared to JSON
Published on Apr 9 2013, 4:26 AM by cedric
A few weeks ago someone who knew QtQuick wrote a small application to compare it with EFL. You can see it . I have been looking for years for a decent way to compare them. So here we are. Thanks a lot!
Published on Mar 14 2013, 2:45 AM by raster
Enlightenment is backing Wayland for our future display system, and for now has no plans concerning Mir.
Published on Mar 13 2013, 8:38 PM by cedric
During development of EFL for 1.8 memory usage has increase along with new features. Here I went on a rampage with my new CoW.
Published on Feb 27 2013, 12:07 AM by raster
Better quality downscaling with Evas, OpenGL and Shaders.