Widgets from elm or efl_ui
@YOhoho you fixed something simular, can you take a look at this ?
I have not read the whole discussion, only the task description, but isn't this does with Efl.Ui.Widget_Factory ?
I cannot see those errors on elementary_config anymore.
Fri, Mar 22
After a long and painful sprint we managed to declare stable SOME of the API before the 1.22 release, but definitely not enough to make any example app besides Hello World (which only creates an empty window).
Thu, Mar 21
Wed, Mar 20
If you click any entry any hold the mouse button down it will infinitely recurse and crash the app. This seems bad.
This patch doesn't fix everything, it only fixes some things.
Okay, after i switched from full opengl to egl-es, i managed to have it running. However, if i am setting elm_config to No Accelation, then i am still not getting something to render, something does not seem to work here ... Can I help debugging ?
I tried to review this patchset, but i cannot get it to work, undependend from what i am doing the gl tests will not render, and give me these errors:
ERR<5324>:EvasGL ../src/modules/evas/engines/gl_common/evas_gl_core.c:3155 evgl_api_get() OpenGL ES 3.x is not supported. ## Copy & Paste the below (until EOF) into a terminal, then hit Enter
Tue, Mar 19
move show to end because otherwise this breaks the shit out of the window
Mon, Mar 18
Same with Efl.Ui.Popup.Anchor.
update other glview tests
How did that ever work???