display system implementation and integration
Apr 10 2019
Mar 22 2019
Mar 4 2019
probably not even an error we can fix. this is probably something to bring up with the appropriate driver developers, but even then may never be fixed. also note you may hit a limit at 126/127/128 or so or maybe 254/255 as xorg has a limit on client connections and last time i hit it, it was 128 clients (e will have 1 connection at least itself to start). so you'll hit a wall/limit like that that will probably be far before you hit a ram limit these days. as i said the 20/30 limit smells like a driver/gpu limit in maximum number of contexts or something similar. we impose no limit in efl and even if we did it's be per process, not globally.
Probably not getting fixed any time soon
Feb 14 2019
Feb 13 2019
87cf5188b466d3fa1e8c8ff7ad6d5039b28e298a should sort this.
Feb 5 2019
Jan 30 2019
i don't even know that we get an error or can detect it. we do things like check the return of glxcreatewindow and error out and complain what failed. it seemingly is not failing. if we don't see things failing from the glx/egl api then we can't do anything about it.
Jan 28 2019
Support for elogind has been upstreamed for a while now
Jan 26 2019
Jan 22 2019
Ho Ho Ho! This issue was fixed by Santa!
Jan 21 2019
Jan 17 2019
"Don't composite fullscreen windows" has no use if you have multiple monitors, and this is an X-specific issue.
So what's going on with this?
Jan 15 2019
this smells here like a video driver issue - like there are a limited number of "contexts" (video ports) for output rendering and once you hit the limit things fail. that's what it smells like at any rate... so either a hardware or driver design limit. the numbers above hint that the limit might be 64 which smells like the kind of number that might be such a limit well some ports are used implicitly e.g. the screen/compositor uses 1 then it gets 63 mroe of them (port 0, 1, 2, ... 62) then the 65'th fails.
Jan 14 2019
Jan 11 2019
Dec 7 2018
Oct 2 2018
Sep 22 2018
EDIT: I tried to unplug one of my monitors. With only one monitor issue seems to disappear.